3.1. Phase 1. Chain of Command. (Commanding Phase)

3.1.1. Commanding Phase is divided to 3 Action Steps.
3.1.1.1. In every Action Step every General may perform one of next Actions.
3.1.1.1.1. Moving. Generals may move up to 2 BD in every direction during one Action Step. Only impassable terrain may prevent this movement.
3.1.1.1.2. Tiding. Generals may tie himself to any Unit with wich they are in physical contact.
3.1.1.1.2.1. Then Generals move with this Unit in Unit's Move Phase and may direct Unit's movements without additional ordering.
3.1.1.1.2.2. General will untied from Unit when moved in Commanding Phase.
3.1.1.1.3. Giving/transmitting or taking Orders. Order is Report from subordinates or Command from superiors.
3.1.1.1.3.1. Order always have three components:
3.1.1.1.3.1.1. who give Order,
3.1.1.1.3.1.2. who must get Order,
3.1.1.1.3.1.3. what is ordered.
3.1.1.1.3.2. For giving/transmitting and receiving Orders the giver(transmitter) and receiver figures must be in physical contact on table.
3.1.1.1.3.3. For General / ADC, who give/transmit Order to Unit(s) (on next Phases of Turn), the Commanding Phase is ended.
3.1.1.1.3.4. For General / ADC, who give/transmit Order to another General / ADC, the Commanding Phase may continue with "Moving" or "Tiding" on next Steps, after addressee received the Order.
3.1.1.2. Action Steps have universal Timeline. So if one General order something on his step two, then for receiving General it must be step two also.

3.1.2. Receiving Orders.
3.1.2.1. No constraints for receiving Reports, one Report per Action Step.
3.1.2.2. Receiving (understanding) Commands depends on Generals Drill value.
3.1.2.2.1. Receiving Commands is priority number one for every General. Subordinated General takes no other actions than tries to understand the Order.
3.1.2.2.2. Tries continued on next Action Steps, until Order is understanded or Commanding Phase end.
3.1.2.2.3. If Commanding Phase end and Order personally from Commanding General is still not received/understanded, Order is lost.
3.1.2.2.4. But if General / ADC transmit this Order from more superior General, tries to understand the Order continued on next Commanding Phase(s).
3.1.2.3. For understanding the Command Order the Commanding Test must be passed. (3.1.4)
3.1.2.4. Units have no constraints for receiving Orders from their Generals, who are in physical contact with Unit's Colonel.
3.1.2.4.1. Usually only one Order from higher General will be executed in Turn. Except Restore Orders, wich amount is limited only by number of ordering Generals.
3.1.2.5. Only Generals, superior by Chain-of-Command, may command subordinated Units and Generals. Generals from parallel structures can't.
3.1.2.5.1. Player Generals may order to transmit some of their Brigades/Divisions to under other Player General subordination.

3.1.3. Giving/transmitting Orders.
3.1.3.1. General may without restrictions transmit received Orders just as verbatim as they are.
3.1.3.2. General may give his own Orders if these are not contrary to Generals Standing Order - Move or Hold Ground.
3.1.3.2.1. The possibility to give his own Commands depends on Generals Experience value.
3.1.3.3. For giving own Command the Commanding Test must be passed. (3.1.4)
3.1.3.3.1. Only one Commanding Test per Commanding Phase and Phase ended with this Test for commanding General.

3.1.4. Commanding Test
3.1.4.1. Number of 1d6 will be thrown: 1 + General's Morale Value.
3.1.4.2. Smallest score counts.
3.1.4.3. For passing in Receiving Order Test the score must be equal or smaller than 2 + General's Drill Value.
3.1.4.4. For passing in Commanding Order Test the score must be equal or smaller than 1 + General's Experience Value.

3.1.5. Every Commanding General under General-en-Chief have one Standing Order:
3.1.5.1. Move (or Charge, when in Battlecontact)
3.1.5.1.1. Generals under "Move"/"Charge" Order directed their subordinated Generals/Units to move/charge to the stated ground/troops.
3.1.5.2. Hold Ground.
3.1.5.2.1. Generals under "Hold Ground" Order are mostly occupied with holding line and restoring order in their troops.
3.1.5.3. "Move" Order changes back to "Hold Ground" automatically after destination point is reached or Battlecontact with enemy is established.
3.1.5.4. Generals under "Move" ("Charge") Order are marked with little markers on their Bases. (Optional)

3.1.6. Commanding Orders from General to General mostly changed addressees Standing Order from "Holding Groud" to "Move", with stated destination Point.
3.1.6.1. Also all other Orders are possible, there are no limits.
3.1.6.2. Every new Order chancel old one.

3.1.7. Commanding Orders from General to Unit(s).
3.1.7.1. Direct Orders. (Colored markers are placed near commanding General, preferably covertly from the enemy)
3.1.7.1.1. Direct Orders are given directly from General to Unit(s) in proper Phases of Turn.
3.1.7.1.1.1. Charge Orders in Charge Declaration Phase. (Red marker)
3.1.7.1.1.2. Move, Pivot, Limber/Unlimber, Formation Change etc. Orders in Troop Movement Phase. (Green marker)
3.1.7.1.1.3. Restore Orders in Restoring Order Phase, but only if there are something to restore on the Commanding Phase. (Yellow marker)
3.1.7.1.1.4. In proper Phase of Turn any corresponding Order may be then choiced and executed (if possible), after revealing the corresponding marker.
3.1.7.1.1.4.1. In internet games with Host, Order must be previously described in Commanding Phase, obviously.
3.1.7.2. Indirect Orders.
3.1.7.2.1. Indirect Orders to Units are given from superior General through subordinated General(s).
3.1.7.2.1.1. This is useful, when subordinated Generals have high Drill, but low Experience. (Ancient Regime)
3.1.7.2.1.2. This chain of transmitted Indirect Orders ends with Direct Order to Unit(s) from lowest subordinated General (usually Brigade General).
3.1.7.3. Commanding multiple Units with same Order.
3.1.7.3.1. Usually General give Order to Unit's Colonel in wich he is in physical contact on table.
3.1.7.3.2. But if this Unit is physically connected with other Units on table or Units Flagpoints are closer than 1¼ BD and these Units are similary connected with next Units etc. and all are subordinated to this General, then general may give one "Charge", "Move" or "Formation" order to all of them simultaneously.
3.1.7.3.3. Order goes through this chain of Units freely, to every direction, until next Unit don't have Flag.
3.1.7.3.4. Such Unit then go through Bravery Test (4.2) without any modifiers.
3.1.7.3.4.1. If Unit passes Bravery Test, Order spread further as before.
3.1.7.3.4.2. If Unit failed in Bravery Test, Order stops and this and next Units don't get this Order.
3.1.7.4. Standing Order for second (third etc.) lines of troops.
3.1.7.4.1. If Brigade is in multiple lines, then, if specially not commanded othervice, back lines follow, holding distance, when first line moves forward.
3.1.7.4.2. If Brigades are one behind toghether, then for following to first Brigade, "Move" Order to Units from second Brigade's General needed.
3.1.7.5. Units continued to follow the last Order until new Order arrive or other events maked this impossible.