4.3. Special Events. (Optional)

Only one Special Event from the list may occur per one dice score of "0".

4.3.1. Event A. Targeting Generals.
4.3.1.1. If there are any General(s) near to a target, then acting Player may try to hit them.
4.3.1.2. The target player throws 1d6.
4.3.1.3. Any possible Protection modifier (-Pr) will be subtracted from the die score.
4.3.1.4. Results:
4.3.1.4.1. 6&5 - General killed. 6 - General with highest rank (Type). 5 - General with lowest rank.
4.3.1.4.2. 4&3 - General wounded. 4 - General with highest rank (Type). 3 - General with lowest rank. A third wound in battle will kill the General.
4.3.1.4.3. 2&1 - miss.
4.3.1.4.4. If there are several Generals of equal rank or in rank above Corps Commander who could be hit, the owning player may choose the victim.

4.3.2. Event B. Targeting Battery's Ammo Wagon.
4.3.2.1. The target player throws 1d6.
4.3.2.2. Any possible Protection modifier (-Pr) will be subtracted from the die score.
4.3.2.3. Results:
4.3.2.3.1. 5&6 - Battery will be confused (receive a black smoke marker) and will not fire until a General restores order.
4.3.2.3.2. 3&4&5&6 - Ammo Wagon blows up. Amount of Ammo, equal to Modified Throwing Result, is lost.
4.3.2.3.3. 1&2 - saved by God, Ammo don't blow up.

4.3.3. Event C. Forced Bravery Test.
4.3.3.1. If target is a Unit or Group, the shooter may force them to take a Bravery Test.
4.3.3.2. A Cavalry or Infantry Unit, which failed a Bravery Test, runs away 4BD, loses its existing "Musician" and "Ardor" markers and Formation,
becoming a Mob with its backs to the enemy.
4.3.3.3. A Battery which failed a Bravery Test, will be confused (receive a black smoke marker) and will not fire until a General restores order.
4.3.3.4. A Group which failed a Bravery Test ceases to exist.
4.3.3.5. A Unit which passes a Bravery Test, and has an Experience value of zero, increases its Experience value to one (1).
4.3.3.6. Every time, when standing targeted Cavalry Unit passes a Bravery Test, it add +1 to it's one time Morale Bonus for next possible Charge Bravery Test.

4.3.5. Event D. Eliminating Regimental Guns.
4.3.5.1. Target Unit's Regimental Guns will be destroyed.