2.2. Units and Bases(Stands)

2.2.1. Units. An Infantry Unit represents up to 1200 men (approximately two battalions). A Cavalry Unit represents up to 800 mounted men (approximately two cavalry regiments). An Artillery Unit represents up to 16 guns and 400 men with train (approximately two artillery companies/batteries). Units are capable of fighting until they can hold 200 meters/yards (1BD) wide battlefront. Infantry and Cavalry Units consist with four Bases(Stands) (2.2.2) and several status markers (2.2.4). Artillery Unit consist of two Gun and Limber models, separate troopers and several statusmarkers (2.2.4). The number of Gun and Limber models may be larger, if you use bigger bases and more figures for Infantry and Cavalry Units. Golden Rule – An Artillery Unit must be able to shrink its front to 1/2 BD to represent a fortified Battery or part of a Grand Battery. Some Infantry and Cavalry Units may send up to two of their bases (2.2.2) with an officer for special duty - skirmishing (infantry) or screening (cavalry).
These will be then semi-independent Skirmish Groups or Screening Groups. This represents situations in which full battalions/regiments are deployed into a skirmish line.

2.2.2. Bases(Stands). Formed troops are mounted on rectangular Bases (Stands). Guns may be without Bases. The Frontages of all formed troop Bases (Stands) must be approximately equal. NB! The Frontage of an Infantry Base must be at least twice its depth. (1.1.4) Generals and markers should be mounted on the smallest possible Bases that will prevent them falling over.

2.2.3. Figures on Bases. For achieving a more informative and realistic appearance (1.1.2 - 1.1.4) use the following numbers of figures on Bases. An Infantry Base holds 3 (or a multiple of 3) rank and file figures. A Cavalry Base holds 2 (or a multiple of 2) rank and file figures. An Artillery Crew comprises - 1 gunner/train figure per every 3 rank and file figures on all four infantry bases together. Infantry and Cavalry troops preferably must stand on bases as tightly as possible. Narrower frontage Bases mean more space on table so one can fight bigger battles. It is preferable to use figures in marching poses, with weapons on their shoulders, because they do not occupy so much space. Figures already based for other rules may be used by combining them to fit with 2.2.2. requirements. For example, two quadrate infantry bases will form one EMPEROR Base.

2.2.4. Markers. Units parameters and status may be recorded on paper, displayed on the table by markers, or both. The author's preferred choice for convenience is to display all necessary information on the table. This will be assumed throughout these rules. Figure markers near to Units. A Musician (drummer or trumpeter) represents NCO level control and order. No musician shows the Unit will move more slowly and fight less effectively. A Flag (such as a King's Color) represents officer's level control and higher morale. No Flag shows the Unit has lower morale and fights less effectively. Officer figures represent steps of fighting capability ("lives"), before the Unit collapses and routs. Infantry Units may have up to 3 Officers; Cavalry Units up to 4 Officers; Artillery Units up to 2 Officers. Artillery also have 2 NCO as "half-lives". One of Infantry and Artillery Officers is mounted. (Colonel) Loss of all Officers doesn't mean the Unit has been destroyed, but that the Unit is incapable of holding a 1BD wide front. A Unit with no Officers ("lives") is Routed and will run from the battlefield, towards the supply road on edge of the table. If such Unit gets another Hit, only then will it be considered to be destroyed permanently. A Unit which takes losses in battle, but is not permanently destroyed, will recover one Officer ("life") back the next morning after stragglers and runaways return during the night. Units which can carry two flags, may show the presence of one "life" by the Regimental Color instead of ordinary Officer. Casualties (optional) may be placed on the table where Officers ("lives") were lost. An Infantry NCO (maximum 2) shows the Unit has sufficient ammunition for one turn of intense fire. An Infantry Skirmisher (optional; maximum 3) shows the number of skirmish fire shots the Unit may fire per one turn. It can also be discovered from the Unit's Basic Values. An Enthusiastic soldier figure (in a suitable pose) shows the Unit has Ardor. He increases the Unit's Bravery until its first failure in Bravery Tests, when he is removed from the table. A Cavalry NCO (maximum 3) shows the quality of the horses. He Increases the cavalry's action capability and is removed when used. Cavalry trooper with lance - marker of presence of lances. Removed after lost in Melee. A Running/Fleeing figure (optional) indicates a Unit is routing. A Surrendering figure (optional) with white flag or raised hands indicates a Unit has surrendered and been taken prisoner. Markers that are not figures. A Unit's Basic Values are given in an abstract table on the back of a mounted officer's base. (4.4) White cotton-wool balls indicate active fire (also morning mist).
They may be used simply to improve the visual appearance of the battlefield or as a symbol of (optional) reduced visibility.
These markers remain in the place they were first put and don't move together with Units but may be removed by optional Weather event (3.1.1).

2.2.5. Figures/markers of Chain of Command. The Player General (PG), portrayed by a suitable figure of a mounted officer on a white horse, shows the position of the player's character on the table. A Nonplayer General or ADC (NPG) on a non-white horse indicates a Command resource for Player Generals. have names and may be promoted in campaign games. The General figure represents the General, his whole staff and the efficiency of his staff. If the General himself is killed or heavily wounded on the battlefield and there are no ADC to take over the command, then removal of his figure indicates panic, confusion and loss of control by the staff.